This also means that by simply modifying this text file new hotspots can be added, or new paths created very simply. For our implementation of the platform outlined above the specific links associated with each hotspot and related themes have been developed throughout the project prototyping period and assessed by our accomplished team to ensure they support the underlying mission and themes. Identifying content and managing associated links is paramount to the project success and the ability to accurately portray the events while immersing the user in the past through the lens of AR. The generated platform will be both open source and accessible permitting any user to create such paths. To further enhance the utility of the AR tools we will develop a graphical user interface to create tours on the fly and extremely rapidly. The GUI will be in the form of a webpage where a new tour manager will input GPS coordinates, drag and drop images and audio (or provide these as html links) and provide associated video clips. Once the user has filled out the form the software will populate the JSON text file automatically and the tour will be ready to go live. This means zero development skills will be necessary to implement the platform in other projects, which will significantly broaden usage.
Application Framework
Overview
From the initiation of this project the AR experience has been designed for configurability and as a platform that is data agnostic. This means that the underlying code can be used to create any AR path. Media content system is essentially hardcoded via direct linking. From within the AR experience each hotspot is dynamically loaded from a preconfigured JSON text file containing a list of all hotspots in the tour. Each hotspot section has a GPS coordinate and associated media (overlaid augmented image, pictures, audio and links) organized by section within the interface. This permits the simple adding and changing links by modification of the carefully selected list. Each hotspot is associated with a default audio sample, an overlaid historical image and a collection of identified links residing in the definition file. Explicitly coding the list of hotspot related materials permits us to have complete control over the AR experience to allow us to select impactful media to recreate the past from within a framed humanitarian viewpoint.
Applying the Framework
This also means that by simply modifying this text file new hotspots can be added, or new paths created very simply. For our implementation of the platform outlined above the specific links associated with each hotspot and related themes have been developed throughout the project prototyping period and assessed by our accomplished team to ensure they support the underlying mission and themes. Identifying content and managing associated links is paramount to the project success and the ability to accurately portray the events while immersing the user in the past through the lens of AR. The generated platform will be both open source and accessible permitting any user to create such paths. To further enhance the utility of the AR tools we will develop a graphical user interface to create tours on the fly and extremely rapidly. The GUI will be in the form of a webpage where a new tour manager will input GPS coordinates, drag and drop images and audio (or provide these as html links) and provide associated video clips. Once the user has filled out the form the software will populate the JSON text file automatically and the tour will be ready to go live. This means zero development skills will be necessary to implement the platform in other projects, which will significantly broaden usage.
Interest in Application Framework
If interested in applying the Application Framework for a project or testing out the program please select the GLARE button below. GLARE is the configuration Editor designed for the May 4th Augmented Reality Experience and is available for public use. The configuration Editor was designed to enable the development of individual experiences regarding the humanities within an AR experience. GLARE
Application Framework
From the initiation of this project the AR experience has been designed for configurability and as a platform that is data agnostic. This means that the underlying code can be used to create any AR path. Media content system is essentially hardcoded via direct linking. From within the AR experience each hotspot is dynamically loaded from a preconfigured JSON text file containing a list of all hotspots in the tour. Each hotspot section has a GPS coordinate and associated media (overlaid augmented image, pictures, audio and links) organized by section within the interface. This permits the simple adding and changing links by modification of the carefully selected list. Each hotspot is associated with a default audio sample, an overlaid historical image and a collection of identified links residing in the definition file. Explicitly coding the list of hotspot related materials permits us to have complete control over the AR experience to allow us to select impactful media to recreate the past from within a framed humanitarian viewpoint.
If interested in applying the Application Framework for a project or testing out the program please select the GLARE button below. GLARE is the configuration Editor designed for the May 4th Augmented Reality Experience and is available for public use. The configuration Editor was designed to enable the development of individual experiences regarding the humanities within an AR experience. GLARE